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Skyscraper City - Battle Mech Frontier

The second map I worked on for the game Battle Mech frontier. This one I tried to make all models lowpoly and bake the textures in it. I still used polypainting to make the base color, and used some photoshop. The Foreground and the buidings are 3D.

Update: Reworked all the renders in photoshop, adding light to windows, and some textures to the buildings. Brought the platforms to Substance painter, reworked the texture and took new renders.

Final Composition

Final Composition

Platforms rendered in marmoset.

Platforms rendered in marmoset.

Buildings with a a simple colour texture and glossy material.

Buildings with a a simple colour texture and glossy material.

Planet done with a manipulation of a single texture.

Planet done with a manipulation of a single texture.