The second map I worked on for the game Battle Mech frontier. This one I tried to make all models lowpoly and bake the textures in it. I still used polypainting to make the base color, and used some photoshop. The Foreground and the buidings are 3D.
Update: Reworked all the renders in photoshop, adding light to windows, and some textures to the buildings. Brought the platforms to Substance painter, reworked the texture and took new renders.