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Alexander Martins
Alexander Martins
3D Artist
São Paulo, Brazil

Summary

Hi, my name is Alexander and I am a 3D artist with experience 3D modelling and sculpting and I do mostly props and Environments for games. Even though games are my passion, I've been working in other industries for the past years, making models to be displayed in VR and AR and mobile applications. Since most of the projects I work need to be well optimized to run on standalone VR and cellphones, I have been able to use my knowledge in game development to produce models that runs well in those enviroments and still use game engines a lot for that.

I have been passionate about the game industry and I'm constantly in touch with other devs and with what's new in terms of technology, pushing forward to keep learning and up to date.

I usualy use Blender for modeling and rendering, Zbrush for sculpting and Substance Painter, Quixel and Photoshop for textures. I have been playing with other substance software as well like Designer and Sampler. I have experience working with Unity and some with Unreal engine. I also have a Technical Degree in Game Design by the Pontifical Catholic University of São Paulo.

I'm always excited to see what comes next. Feel free to hit me up!

Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingProp ModelingGame DesignLevel DesignPBR Texturing

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Stager
Substance 3D Stager

Productions

    • Video Game
      Battle Mech Frontier
    • Year
      2020
    • Role
      Lead 3D artist
    • Company
      Nox Aquila
    • Video Game
      Vasara Collection
    • Year
      2019
    • Role
      3D artist, Freelance, Boss models
    • Company
      QUByte

Experience

  • 3D artist, freelancer at Computer Generated Solutions Canada
    Canada
    January 2020 - Present

    Working in various projects for VR and AR applications, creating 3D models and environments of real life objects and locations.

  • 3D Artist at Nox Aquila
    São Paulo, Brazil
    January 2015 - Present

    Own game company