Hi, my name is Alexander and I am a 3D artist with experience 3D modelling and sculpting and I do mostly props and Environments for games. Even though games are my passion, I've been working in other industries for the past years, making models to be displayed in VR and AR and mobile applications. Since most of the projects I work need to be well optimized to run on standalone VR and cellphones, I have been able to use my knowledge in game development to produce models that runs well in those enviroments and still use game engines a lot for that.
I have been passionate about the game industry and I'm constantly in touch with other devs and with what's new in terms of technology, pushing forward to keep learning and up to date.
I usualy use Blender for modeling and rendering, Zbrush for sculpting and Substance Painter, Quixel and Photoshop for textures. I have been playing with other substance software as well like Designer and Sampler. I have experience working with Unity and some with Unreal engine. I also have a Technical Degree in Game Design by the Pontifical Catholic University of São Paulo.
I'm always excited to see what comes next. Feel free to hit me up!
Working in various projects for VR and AR applications, creating 3D models and environments of real life objects and locations.
Own game company